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Showing posts from March, 2026

CAGD 458 - Blog Post 1 - 3/29/2026

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       This project has been much different from my others as I have only really programmed for videogames and in those games, we were not asking for much of the players device information. This time around we need a whole bunch of stuff from players and for me those permissions mean I do not use Unity C# like I have been using for the last 3 or so years. It has been really hard this print because it seemed much shorter than others because we had spring break and I was unable to work on the game during that time and when we got back, I was trying to figure out how to do this compass for the game. It has been extra difficult because in the game we are using the device location to determine where the player is rather than a player object in the game, because of this I need to grab some permissions from the device and it has been a small struggle as I have never had to do that until now and I have found out that I actually need to use a JavaScript and plug it in to Unit...